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Pricing

One credit, one model

A credit is one successful generation, at any resolution, in any format. Not a seat, not a month. Buy what you need and it never expires.

No account

20

free generations

Stored in your browser's local storage — no sign-up, no card, no email. Enough to decide whether the engine is any good.

Account

50

trial credits · 15 days

Dropped into your account balance on sign-up. Still no card. These expire first, and are always spent before anything you have paid for.

Credit bundles

Starter

For a weekend of prototyping, or a single product shot set.

$15USD

200 credits · $0.075 each

  • One credit per successful generation
  • Any quality, JSON or GLB
  • Credits never expire
  • Unlimited endpoints and CI use
  • Full commercial licence on the output

 

Most popular

Studio

For a working pipeline that generates daily.

$35USD

600 credits · $0.058 each

  • One credit per successful generation
  • Any quality, JSON or GLB
  • Credits never expire
  • Unlimited endpoints and CI use
  • Full commercial licence on the output

 

Foundry

For teams shipping generated geometry into production.

$75USD

1,500 credits · $0.050 each

  • One credit per successful generation
  • Any quality, JSON or GLB
  • Credits never expire
  • Unlimited endpoints and CI use
  • Full commercial licence on the output

 

Checkout is handled by Paddle, which acts as the merchant of record — it handles tax calculation and remittance so you are not charged VAT at the point of sale. Payments are processed on Paddle's servers; Artemaze never sees or stores your card details.

Commercial licence

Every bundle includes it. The long form is in the Terms of Service.

Commercial use
Generated geometry is yours. Sell it, ship it, print it, put it in a game or a film frame — no royalty, no attribution requirement, no per-seat accounting.
Per seat
A bundle covers one person or one organisation seat. A team of four needs four bundles; the credits are pooled, so the volume discount applies across them.
No expiry
Purchased credits never expire. They are spent only after your 15-day trial credits are exhausted, and a card on file that fails to charge does not void credits you already paid for.
Unlimited endpoints
Credits are not tied to a hostname. Use them from localhost, staging, and production, in CI, and in a build script.
Redistribution of the engine
The licence covers the output, not the tool. Embedding the engine in a product you resell needs a separate agreement.
Refunds
Unused credits are refundable within 14 days. See the refunds page for the full policy and how disputes are handled.

Common questions

Do I need a card to sign up?
No. Signing up grants 50 credits with no payment details on file, and the Studio is fully usable until they run out. A card is only ever needed to buy a bundle.
What exactly costs a credit?
A successful generation through the API, and a committed change in the Studio — a new word, a new variation, or a new generator. Dragging the metalness slider, orbiting the camera, and downloading a GLB you already generated are all free.
What happens when my trial credits expire?
The Studio keeps working for the 20 browser-local generations, and the API returns a 402 until you buy a bundle. Purchased credits are never touched by a trial expiry, because trial credits are always spent first.
Do unused credits expire?
No. Purchased credits have no expiry date. They are not consumed by a lapsed subscription, because there is no subscription — only bundles.
Can I refund?
Unused credits are refundable within 14 days of purchase. See the refunds page for the full policy.