Pricing
One credit, one model
A credit is one successful generation, at any resolution, in any format. Not a seat, not a month. Buy what you need and it never expires.
20
free generations
Stored in your browser's local storage — no sign-up, no card, no email. Enough to decide whether the engine is any good.
50
trial credits · 15 days
Dropped into your account balance on sign-up. Still no card. These expire first, and are always spent before anything you have paid for.
Credit bundles
Starter
For a weekend of prototyping, or a single product shot set.
200 credits · $0.075 each
- One credit per successful generation
- Any quality, JSON or GLB
- Credits never expire
- Unlimited endpoints and CI use
- Full commercial licence on the output
Studio
For a working pipeline that generates daily.
600 credits · $0.058 each
- One credit per successful generation
- Any quality, JSON or GLB
- Credits never expire
- Unlimited endpoints and CI use
- Full commercial licence on the output
Foundry
For teams shipping generated geometry into production.
1,500 credits · $0.050 each
- One credit per successful generation
- Any quality, JSON or GLB
- Credits never expire
- Unlimited endpoints and CI use
- Full commercial licence on the output
Checkout is handled by Paddle, which acts as the merchant of record — it handles tax calculation and remittance so you are not charged VAT at the point of sale. Payments are processed on Paddle's servers; Artemaze never sees or stores your card details.
Commercial licence
Every bundle includes it. The long form is in the Terms of Service.
- Commercial use
- Generated geometry is yours. Sell it, ship it, print it, put it in a game or a film frame — no royalty, no attribution requirement, no per-seat accounting.
- Per seat
- A bundle covers one person or one organisation seat. A team of four needs four bundles; the credits are pooled, so the volume discount applies across them.
- No expiry
- Purchased credits never expire. They are spent only after your 15-day trial credits are exhausted, and a card on file that fails to charge does not void credits you already paid for.
- Unlimited endpoints
- Credits are not tied to a hostname. Use them from localhost, staging, and production, in CI, and in a build script.
- Redistribution of the engine
- The licence covers the output, not the tool. Embedding the engine in a product you resell needs a separate agreement.
- Refunds
- Unused credits are refundable within 14 days. See the refunds page for the full policy and how disputes are handled.
Common questions
- Do I need a card to sign up?
- No. Signing up grants 50 credits with no payment details on file, and the Studio is fully usable until they run out. A card is only ever needed to buy a bundle.
- What exactly costs a credit?
- A successful generation through the API, and a committed change in the Studio — a new word, a new variation, or a new generator. Dragging the metalness slider, orbiting the camera, and downloading a GLB you already generated are all free.
- What happens when my trial credits expire?
- The Studio keeps working for the 20 browser-local generations, and the API returns a 402 until you buy a bundle. Purchased credits are never touched by a trial expiry, because trial credits are always spent first.
- Do unused credits expire?
- No. Purchased credits have no expiry date. They are not consumed by a lapsed subscription, because there is no subscription — only bundles.
- Can I refund?
- Unused credits are refundable within 14 days of purchase. See the refunds page for the full policy.